Brazil | +55 (31) 97310-2395 | izabella.escher@gmail.com
LinkedIn | ArtStation | IMDb
3D Environment Artist specialized in creating real-time environments for Virtual Production, VFX, and Virtual Reality. Experienced across multiple stages of the Environment Art pipeline, including scene composition, set dressing, hard-surface modeling, texturing, material and shader creation, lighting, rendering, and real-time optimization.
Professional experience includes film and television productions at Quanta Post and immersive architectural Virtual Reality experiences at IM Designs. Contributed to productions including Senna, O Auto da Compadecida 2, Perfekta: Uma Aventura da Escola de Gênios, D.P.A. 4: O Fantástico Reino de Ondion, and animation work for Tremembé.
3D ARTIST — ENVIRONMENT ART
Quanta Post | São Paulo, Brazil
June 2023 – April 2025
Created real-time environments, assets, and 3D content for film and television projects involving Virtual Production and VFX.
Reconstructed environments from historical and visual references for LED wall productions and VFX shots.
Performed scene composition, set dressing, lighting, rendering, shader creation, and material setup in Unreal Engine 5.
Created and textured hard-surface assets and prepared them for integration into Unreal Engine.
Worked within a professional production pipeline using Unreal Engine 5, Blender, Substance 3D Painter, Photoshop, Perforce, and PureRef.
IM Designs | Brazil
August 2020 – May 2022
Created architectural environments, 3D assets, and real-time content for immersive Virtual Reality experiences.
Transformed architectural projects and documentation into real-time residential interiors.
Performed scene composition, set dressing, material and shader setup, and lighting in Unreal Engine.
Created and textured hard-surface residential assets, including furniture, decorative objects, appliances, and interior elements.
Optimized real-time content for Virtual Reality through polygon reduction, texture resolution management, and channel packing for Roughness, Metallic, and Ambient Occlusion.
Collaborated on additional tasks including Character Design, rigging, voice recording, and audio editing when required.
Federal University of Minas Gerais (UFMG) | Belo Horizonte, Brazil
April 2019 – August 2019
Supported students in Digital 2D and 3D Production activities.
Provided guidance in 2D illustration and animation.
Assisted with workflows involving 3D modeling, texturing, rigging, and animation.
Worked with Blender and Krita in an academic production environment.
BACHELOR'S DEGREE IN ANIMATION CINEMA AND DIGITAL ARTS
Federal University of Minas Gerais (UFMG)
Completed August 2025
Academic background focused on Animation, Digital Arts, and 2D and 3D Production, supporting professional expertise in Environment Art, scene composition, animation, Character Design, and digital production.
Environment Art
Scene Composition
Set Dressing
Lighting
Look Development
Texturing
Hard-Surface Modeling
UV Mapping
Shader & Material Creation
Rendering
Reference Interpretation
Software
Unreal Engine 5
Blender
Substance 3D Painter
Photoshop
Marvelous Designer
Illustrator
Perforce
Pureref
Pipeline & Reference Tools
Perforce
PureRef
Additional Skills
Character Design
Concept Art
2D Illustration
2D Animation
Rigging
3D Animation
Voice Acting
Voice Recording
Audio Editing
Portuguese — Native
English — Fluent written and spoken communication; comfortable participating in meetings and collaborating with international teams
Spanish — Basic