Dragon's Lair
Dragon's Lair
Environment Art · Scene Composition · Lighting · Unreal Engine
Dragon's Liar is a scene created in Unreal Engine for study purposes. I was responsible for scene composition and developing the lighting to achieve the final look. My roles were Concept Artist and Environment Artist.
Concept Art
I developed the original concept art and a depth study to establish the scene's composition, depth and visual direction before moving into 3D.
Scene Showcase
Two camera perspectives showcasing the final scene composition and lighting.
Breakdown
A breakdown of the scene composition and lighting process.