O Auto da Compadecida 2
O Auto da Compadecida 2
Virtual Production · Environment Art · Unreal Engine
O Auto da Compadecida 2 is a Brazilian feature film that used virtual production to create and integrate real-time environments into the filmmaking process. My roles were 3D Generalist and Environment Artist.
Hill
Responsible for modeling and texturing of the car repair shop and texturing work for some of the houses in the first phase of the city.
Church
Responsible for modeling and texturing of the two church phases.
Hell
Responsible for the composition, lighting and shading of the whole environment.