Character Design · Blender · Substance Painter · Unreal Engine
Milla is a 3D character developed for Virtual Reality projects at IM Designs. I contributed to her development through concept art, texturing, rigging and voice acting. For this showcase, I recreated her material setup and appearance in Unreal Engine, aiming to preserve the visual fidelity of the original character. My roles in this showcase were 3D Generalist and Animator.
Concept art
Responsible for the concept art, material separation and preparation of the character in Blender, as well as creating her textures in Substance Painter. The concept for Milla was a joyful little real state agent robot that would accompany the guests through the VR apartment tours.
Recreated and programmed Milla's materials in Unreal Engine, aiming to maintain the visual fidelity of the original character.