Senna
Senna
Virtual Production · Environment Art · Unreal Engine
Senna is a Brazilian series that used virtual production to create and integrate real-time environments into the filmmaking process. The environments are shown within fast-paced racing sequences, with the camera primarily focused on the driver and car. My roles were 3D Generalist and Environment Artist.
Circuits
Responsible for recreating the Villeneuve and Imola circuits, including environment composition and lighting based on historical references. Contributed to the composition of the Suzuka, Monaco and Interlagos circuits.
Behind the scenes
Official behind-the-scenes footage from Netflix showing the Virtual Production techniques used in Senna.